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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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dbeebbcab95495a280ebe593e8b1caef4853a33f
UnrealEngineUWP/Engine/Source/Runtime/GeometryFramework
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ryan schmidt 07bfc6f77c GeometryFramework: resolve issue w/ UDynamicMeshComponent::SetDynamicMesh() where the incoming mesh may not be Outered to the Component, so it won't necessarily be serialized, leading to potential situations where the DynamicMesh is null on level load. Also updated UDynamicMeshComponent::PostLoad() to handle this case instead of just check()ing.
#rb none
#preflight  63bf118c763c6c10643dcd56

[CL 23658504 by ryan schmidt in ue5-main branch]
2023-01-11 20:55:38 -05:00
..
Private
GeometryFramework: resolve issue w/ UDynamicMeshComponent::SetDynamicMesh() where the incoming mesh may not be Outered to the Component, so it won't necessarily be serialized, leading to potential situations where the DynamicMesh is null on level load. Also updated UDynamicMeshComponent::PostLoad() to handle this case instead of just check()ing.
2023-01-11 20:55:38 -05:00
Public
Moving FRayTracingGeometry into its own header+source files. FRayTracingGeometry can't forward declare its RHI members yet, so we need it in its own header to remove those dependencies from RenderResource.h
2022-12-02 15:09:41 -05:00
GeometryFramework.Build.cs
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