Files
UnrealEngineUWP/Engine/Source/Runtime/AVEncoder/Private/Microsoft/AVEncoderMicrosoftCommon.cpp
Marc Audy a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00

46 lines
889 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "AVEncoderMicrosoftCommon.h"
#if AVENCODER_SUPPORTED_MICROSOFT_PLATFORM
#if WMFMEDIA_SUPPORTED_PLATFORM
#pragma comment(lib, "mfplat")
#pragma comment(lib, "mfuuid")
#pragma comment(lib, "Mfreadwrite")
#endif
namespace AVEncoder
{
//
// Windows only code
//
#if PLATFORM_WINDOWS
ID3D11Device* GetUE4DxDevice()
{
auto Device = static_cast<ID3D11Device*>(GDynamicRHI->RHIGetNativeDevice());
checkf(Device != nullptr, TEXT("Failed to get UE4's ID3D11Device"));
return Device;
}
#endif
//
// XboxOne only code
//
#if PLATFORM_XBOXONE
ID3D12Device* GetUE4DxDevice()
{
auto Device = static_cast<ID3D12Device*>(GDynamicRHI->RHIGetNativeDevice());
checkf(Device != nullptr, TEXT("Failed to get UE4's ID3D12Device"));
return Device;
}
#endif
} // namespace AVEncoder
#endif // AVENCODER_SUPPORTED_MICROSOFT_PLATFORM