2019-12-26 14:45:42 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-11-26 17:28:51 -05:00
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#include "AVEncoderMicrosoftCommon.h"
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2020-08-11 01:36:57 -04:00
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#if AVENCODER_SUPPORTED_MICROSOFT_PLATFORM
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2019-11-28 08:44:18 -05:00
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2019-11-26 17:28:51 -05:00
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#if WMFMEDIA_SUPPORTED_PLATFORM
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#pragma comment(lib, "mfplat")
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#pragma comment(lib, "mfuuid")
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#pragma comment(lib, "Mfreadwrite")
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#endif
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namespace AVEncoder
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{
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//
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// Windows only code
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//
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#if PLATFORM_WINDOWS
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ID3D11Device* GetUE4DxDevice()
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{
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auto Device = static_cast<ID3D11Device*>(GDynamicRHI->RHIGetNativeDevice());
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checkf(Device != nullptr, TEXT("Failed to get UE4's ID3D11Device"));
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return Device;
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}
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#endif
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//
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// XboxOne only code
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//
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#if PLATFORM_XBOXONE
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ID3D12Device* GetUE4DxDevice()
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{
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auto Device = static_cast<ID3D12Device*>(GDynamicRHI->RHIGetNativeDevice());
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checkf(Device != nullptr, TEXT("Failed to get UE4's ID3D12Device"));
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return Device;
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}
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#endif
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} // namespace AVEncoder
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2020-08-11 01:36:57 -04:00
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#endif // AVENCODER_SUPPORTED_MICROSOFT_PLATFORM
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2019-11-28 08:44:18 -05:00
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