Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundMathNodes.cpp
phil popp 86732c1ec4 Update Metasound Graph Core Metadata
- Rename FNodeInfo to FNodeClassMetadata
- Add FGuid to Metasound node instances
- Metasound node class names are now Namespace.Name.Variant
- Add displayname for Metasound node classes.
#jira UE-107332
#jira UEAU-660
#rb Rob.Gay

[CL 15253779 by phil popp in ue5-main branch]
2021-01-28 19:02:51 -04:00

43 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundMathNodes.h"
#define LOCTEXT_NAMESPACE "MetasoundMathOpNode"
namespace Metasound
{
METASOUND_REGISTER_NODE(FAddFloatNode)
METASOUND_REGISTER_NODE(FAddInt32Node)
METASOUND_REGISTER_NODE(FAddInt64Node)
METASOUND_REGISTER_NODE(FAddFrequencyNode)
METASOUND_REGISTER_NODE(FAddFloatTimeNode)
METASOUND_REGISTER_NODE(FAddAudioBufferNode)
METASOUND_REGISTER_NODE(FSubtractFloatNode)
METASOUND_REGISTER_NODE(FSubtractInt32Node)
METASOUND_REGISTER_NODE(FSubtractInt64Node)
METASOUND_REGISTER_NODE(FSubtractFrequencyNode)
METASOUND_REGISTER_NODE(FSubtractFloatTimeNode)
METASOUND_REGISTER_NODE(FSubtractAudioBufferNode)
METASOUND_REGISTER_NODE(FMultiplyFloatNode)
METASOUND_REGISTER_NODE(FMultiplyInt32Node)
METASOUND_REGISTER_NODE(FMultiplyInt64Node)
METASOUND_REGISTER_NODE(FMultiplyFrequencyNode)
METASOUND_REGISTER_NODE(FMultiplyFloatTimeNode)
METASOUND_REGISTER_NODE(FMultiplyAudioBufferNode)
METASOUND_REGISTER_NODE(FDivideFloatNode)
METASOUND_REGISTER_NODE(FDivideInt32Node)
METASOUND_REGISTER_NODE(FDivideInt64Node)
METASOUND_REGISTER_NODE(FDivideFrequencyNode)
METASOUND_REGISTER_NODE(FDivideFloatTimeNode)
METASOUND_REGISTER_NODE(FRandRangeFloatNode)
METASOUND_REGISTER_NODE(FRandRangeInt32Node)
METASOUND_REGISTER_NODE(FRandRangeInt64Node)
METASOUND_REGISTER_NODE(FRandRangeFrequencyNode)
METASOUND_REGISTER_NODE(FRandRangeFloatTimeNode)
}
#undef LOCTEXT_NAMESPACE // MetasoundMathOpNode