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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundMathNodes.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundMathNodes.h"
#define LOCTEXT_NAMESPACE "MetasoundMathOpNode"
namespace Metasound
{
METASOUND_REGISTER_NODE(FAddFloatNode)
METASOUND_REGISTER_NODE(FAddInt32Node)
METASOUND_REGISTER_NODE(FAddInt64Node)
METASOUND_REGISTER_NODE(FAddFrequencyNode)
METASOUND_REGISTER_NODE(FAddFloatTimeNode)
METASOUND_REGISTER_NODE(FAddAudioBufferNode)
METASOUND_REGISTER_NODE(FSubtractFloatNode)
METASOUND_REGISTER_NODE(FSubtractInt32Node)
METASOUND_REGISTER_NODE(FSubtractInt64Node)
METASOUND_REGISTER_NODE(FSubtractFrequencyNode)
METASOUND_REGISTER_NODE(FSubtractFloatTimeNode)
METASOUND_REGISTER_NODE(FSubtractAudioBufferNode)
METASOUND_REGISTER_NODE(FMultiplyFloatNode)
METASOUND_REGISTER_NODE(FMultiplyInt32Node)
METASOUND_REGISTER_NODE(FMultiplyInt64Node)
METASOUND_REGISTER_NODE(FMultiplyFrequencyNode)
METASOUND_REGISTER_NODE(FMultiplyFloatTimeNode)
METASOUND_REGISTER_NODE(FMultiplyAudioBufferNode)
METASOUND_REGISTER_NODE(FDivideFloatNode)
METASOUND_REGISTER_NODE(FDivideInt32Node)
METASOUND_REGISTER_NODE(FDivideInt64Node)
METASOUND_REGISTER_NODE(FDivideFrequencyNode)
METASOUND_REGISTER_NODE(FDivideFloatTimeNode)
METASOUND_REGISTER_NODE(FRandRangeFloatNode)
METASOUND_REGISTER_NODE(FRandRangeInt32Node)
METASOUND_REGISTER_NODE(FRandRangeInt64Node)
METASOUND_REGISTER_NODE(FRandRangeFrequencyNode)
METASOUND_REGISTER_NODE(FRandRangeFloatTimeNode)
}
#undef LOCTEXT_NAMESPACE // MetasoundMathOpNode