// Copyright Epic Games, Inc. All Rights Reserved. #include "MetasoundMathNodes.h" #define LOCTEXT_NAMESPACE "MetasoundMathOpNode" namespace Metasound { METASOUND_REGISTER_NODE(FAddFloatNode) METASOUND_REGISTER_NODE(FAddInt32Node) METASOUND_REGISTER_NODE(FAddInt64Node) METASOUND_REGISTER_NODE(FAddFrequencyNode) METASOUND_REGISTER_NODE(FAddFloatTimeNode) METASOUND_REGISTER_NODE(FAddAudioBufferNode) METASOUND_REGISTER_NODE(FSubtractFloatNode) METASOUND_REGISTER_NODE(FSubtractInt32Node) METASOUND_REGISTER_NODE(FSubtractInt64Node) METASOUND_REGISTER_NODE(FSubtractFrequencyNode) METASOUND_REGISTER_NODE(FSubtractFloatTimeNode) METASOUND_REGISTER_NODE(FSubtractAudioBufferNode) METASOUND_REGISTER_NODE(FMultiplyFloatNode) METASOUND_REGISTER_NODE(FMultiplyInt32Node) METASOUND_REGISTER_NODE(FMultiplyInt64Node) METASOUND_REGISTER_NODE(FMultiplyFrequencyNode) METASOUND_REGISTER_NODE(FMultiplyFloatTimeNode) METASOUND_REGISTER_NODE(FMultiplyAudioBufferNode) METASOUND_REGISTER_NODE(FDivideFloatNode) METASOUND_REGISTER_NODE(FDivideInt32Node) METASOUND_REGISTER_NODE(FDivideInt64Node) METASOUND_REGISTER_NODE(FDivideFrequencyNode) METASOUND_REGISTER_NODE(FDivideFloatTimeNode) METASOUND_REGISTER_NODE(FRandRangeFloatNode) METASOUND_REGISTER_NODE(FRandRangeInt32Node) METASOUND_REGISTER_NODE(FRandRangeInt64Node) METASOUND_REGISTER_NODE(FRandRangeFrequencyNode) METASOUND_REGISTER_NODE(FRandRangeFloatTimeNode) } #undef LOCTEXT_NAMESPACE // MetasoundMathOpNode