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UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/Private
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Nick Darnell 174fcd2bc0 Engine - Fixing a memory leak in the FLinkerLoad in debug builds.
#codereview Robert.Manuszewski

[CL 2575881 by Nick Darnell in Main branch]
2015-06-03 14:18:05 -04:00
..
Blueprint
Forcefully resolving macro dependencies before they get expanded into a blueprint on load (to guard against half resolved macro dependencies ending up in blueprints that call said macros).
2015-05-18 13:11:45 -04:00
Misc
Fix bad bug in FStringAssetReference where TryLoad would return null instead of the loaded object
2015-05-08 13:00:09 -04:00
Serialization
Reverting bad merge
2015-06-02 13:53:47 -04:00
Templates
#ue4 - Cast flags can now be declared for non-intrinsic classes.
2015-01-06 14:15:32 -05:00
UObject
Engine - Fixing a memory leak in the FLinkerLoad in debug builds.
2015-06-03 14:18:05 -04:00
CoreUObjectPrivate.h
Messaging: Removed the WithMessaging type trait and message type pre-cache
2015-04-01 17:35:20 -04:00
Interface.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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