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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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da8d9fe4a40575faad866cdc6ec7344be7e028ff
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/Private
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Marc Audy 1a12e9cffe Add a matching PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS for PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS instead of using basic PRAGMA_POP
[CL 2548029 by Marc Audy in Main branch]
2015-05-12 17:41:47 -04:00
..
GlslBackend.cpp
Add a matching PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS for PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS instead of using basic PRAGMA_POP
2015-05-12 17:41:47 -04:00
GlslBackend.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
OpenGLShaderCompiler.cpp
UE4 - Mobile Preview for feature level ES3.1/Metal (experimental)
2015-04-13 18:00:32 -04:00
ShaderFormatOpenGL.cpp
Workaround for odd compile problems seen on SGX540.
2015-05-01 10:48:11 -04:00
ShaderFormatOpenGL.h
UE4 - Mobile Preview for feature level ES3.1/Metal (experimental)
2015-04-13 18:00:32 -04:00
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