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da8d9fe4a40575faad866cdc6ec7344be7e028ff
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/Private
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Matt Kuhlenschmidt 0712f1013e Removed experimental setting for large fbx file import. The improvements are always enabled now
Removed the limitation for how many materials a mesh can have.

[CL 2570812 by Matt Kuhlenschmidt in Main branch]
2015-05-29 14:09:53 -04:00
..
Allocator2D.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Allocator2D.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
DisjointSet.h
TArray::Init deprecated, as it's not obvious from the name that it leaves elements unconstructed.
2015-03-28 06:38:28 -04:00
LayoutUV.cpp
Add a matching PRAGMA_ENABLE_SHADOW_VARIABLE_WARNINGS for PRAGMA_DISABLE_SHADOW_VARIABLE_WARNINGS instead of using basic PRAGMA_POP
2015-05-12 17:41:47 -04:00
LayoutUV.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
MeshUtilities.cpp
Removed experimental setting for large fbx file import. The improvements are always enabled now
2015-05-29 14:09:53 -04:00
MeshUtilitiesPrivate.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
SkeletalMeshTools.cpp
Changes from PVS-Studio, these could introduce small behavior change.
2015-03-27 16:11:50 -04:00
SkeletalMeshTools.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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