Files
UnrealEngineUWP/Engine/Source/Developer/DerivedDataCache/Private/DerivedDataBackendAsyncPutWrapper.cpp
andrew grant 919e5daa5c Fix for DDC warnings in Fortnite EC jobs that use UnrealPak.
- Use a GUID rather than machine ID for write tests for programs (ShaderCompilerWorker, UnrealPak) that spin up multiple instances.

- When creating missing files for read-tests check if a failure could have been due to another instance creating that path at the same time.

- Improved some logging of issues to make future diagnosis of issues easier.

#rb swarm
[at]ryan.durand [at]devin.doucette

#ROBOMERGE-SOURCE: CL 12629650 via CL 12631522 via CL 12631547 via CL 12631579 via CL 12631609 via CL 12631644
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12631701 by andrew grant in Main branch]
2020-04-06 15:54:34 -04:00

7.5 KiB