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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d8f7da8a24e05218c226721557e0ec00dbda3f34
UnrealEngineUWP/Engine
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ryan kautzman d8f7da8a24 Copy the ErrorReporter rather than taking a reference, so that the prefix doesn't get overwritten when called in parallel. Don't call PhiWithNormal() on a level set, if SignedDistance() will do the job.
[FYI] Michael.Lentine
#rb: none
#jira: none

#ROBOMERGE-SOURCE: CL 12682733 in //UE4/Release-4.25/... via CL 12682739 via CL 12682762
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v675-12543919)

[CL 12682773 by ryan kautzman in Main branch]
2020-04-08 20:52:13 -04:00
..
Binaries
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Build
Fix hair crash. Params have been transitioned from Local ->Transient
2020-04-08 19:23:40 -04:00
Config
Remove UnrealWatchdog (simplifying NotForLicensees dependencies)
2020-04-08 13:27:42 -04:00
Documentation
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Extras
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Platforms/XXX
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Plugins
- Fix for simulation stages that end in the name Particles not compiling.
2020-04-08 19:34:18 -04:00
Programs
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Shaders
Fixing subsurface specular threshold.
2020-04-08 12:10:49 -04:00
Source
Copy the ErrorReporter rather than taking a reference, so that the prefix doesn't get overwritten when called in parallel. Don't call PhiWithNormal() on a level set, if SignedDistance() will do the job.
2020-04-08 20:52:13 -04:00
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