Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer
tiago costa 90a277183e Limit number of instances in Distance Field Scene to MAX_INSTANCE_ID
- Also round up NumObjectsInBuffer to next power of two before multiplying by GDistanceFieldObjectDataStride to prevent uint32 overflows.

#jira UE-185981
#preflight 64785d18947ff6973cf9a836
#rb daniel.wright

[CL 25721953 by tiago costa in ue5-main branch]
2023-06-01 05:13:06 -04:00
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