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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d8257dfbb6447101b424ae5a60c4ee2540887d05
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime/Private/BoneControllers
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jose villarroel bfd65f960c Added twist offset to LegIK node.
This allows animators inject knee motion either manually or with procedural controls within the graph.
[REVIEW] [at]Aaron.Cox, [at]Thomas.Sarkanen
#preflight 6474508d8137a37b85494382

[CL 25683102 by jose villarroel in ue5-main branch]
2023-05-30 14:35:39 -04:00
..
AnimNode_AnimDynamics.cpp
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AnimNode_ApplyLimits.cpp
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AnimNode_BoneDrivenController.cpp
Animation Curve Runtime & Editor Improvements
2023-02-27 07:20:58 -05:00
AnimNode_CCDIK.cpp
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AnimNode_Constraint.cpp
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AnimNode_CopyBone.cpp
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AnimNode_CopyBoneDelta.cpp
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AnimNode_Fabrik.cpp
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AnimNode_HandIKRetargeting.cpp
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AnimNode_LegIK.cpp
Added twist offset to LegIK node.
2023-05-30 14:35:39 -04:00
AnimNode_LookAt.cpp
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AnimNode_ModifyBone.cpp
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AnimNode_ObserveBone.cpp
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AnimNode_ResetRoot.cpp
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AnimNode_RigidBody.cpp
Fix UE_LOG callsites that have format string-related UB
2023-05-26 15:52:39 -04:00
AnimNode_ScaleChainLength.cpp
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AnimNode_SkeletalControlBase.cpp
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AnimNode_SplineIK.cpp
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AnimNode_SpringBone.cpp
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AnimNode_Trail.cpp
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AnimNode_TwistCorrectiveNode.cpp
Animation Curve Runtime & Editor Improvements
2023-02-27 07:20:58 -05:00
AnimNode_TwoBoneIK.cpp
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AnimNodeRotationMultiplier.cpp
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BoneControllerSolvers.cpp
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BoneControllerTypes.cpp
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