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Old Profiler is deprecated since UE 5.0. Use Trace/UnrealInsights instead. Added UE_DEPRECATED_PROFILER_ENABLED global define toggle (off by default; this allows to temporarily re-enable Profiler if needed; see UnrealFrontend.Target.cs). Profiler module/code will be removed in a future UE version. #jira UE-141782 #jira UE-118368 #rb David.Harvey #fyi Johan.Berg #preflight 64432343f030f684d537e46f [CL 25161301 by ionut matasaru in ue5-main branch]
30 lines
817 B
C#
30 lines
817 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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public class UnrealFrontendTarget : TargetRules
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{
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public UnrealFrontendTarget( TargetInfo Target ) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Modular;
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AdditionalPlugins.Add("UdpMessaging");
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LaunchModuleName = "UnrealFrontend";
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = true;
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bForceBuildTargetPlatforms = true;
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bCompileWithStatsWithoutEngine = true;
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bCompileWithPluginSupport = true;
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// For UI functionality
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bBuildDeveloperTools = true;
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bHasExports = false;
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// Old Profiler (SessionFrontend/Profiler) is deprecated since UE 5.0. Use Trace/UnrealInsights instead.
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//GlobalDefinitions.Add("UE_DEPRECATED_PROFILER_ENABLED=1");
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}
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}
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