Files
UnrealEngineUWP/Engine/Source/Programs/BaseTextureBuildWorker/BaseTextureBuildWorker.Build.cs
charles bloom ada7f6b1d8 Texture GetBuildRequiredEstimate better estimate of texture build memory needed
create new TextureBuildUtilities module that can be used from Engine or TextureBuildWorker
new cvar memory.WindowsPlatformMemoryGetStatsLimitTotalVirtualGB simulates a lower memory system

#rb fabian.giesen
#preflight 62b34bf8650c9d5857a38514

[CL 20786800 by charles bloom in ue5-main branch]
2022-06-22 20:21:16 -04:00

29 lines
593 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BaseTextureBuildWorker : TextureBuildWorker
{
public BaseTextureBuildWorker(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[]
{
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"TextureBuild",
"TextureBuildUtilities",
"TextureFormat",
"TextureFormatASTC",
"TextureFormatDXT",
"TextureFormatETC2",
"TextureFormatIntelISPCTexComp",
"TextureFormatUncompressed",
});
}
}