Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Linux/Linux.Automation.csproj
joe kirchoff 8e674c1c47 Update System.Drawing.Common to 4.7.3
#rnx

[CL 30279376 by joe kirchoff in ue5-main branch]
2023-12-12 17:25:50 -05:00

50 lines
2.5 KiB
XML

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<Import Project="..\..\Shared\UnrealEngine.csproj.props" />
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
<Configurations>Debug;Release;Development</Configurations>
<RootNamespace>Linux.Automation</RootNamespace>
<AssemblyName>Linux.Automation</AssemblyName>
<WarningsNotAsErrors>612,618</WarningsNotAsErrors>
<OutputPath>..\..\..\..\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\</OutputPath>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<DebugType>pdbonly</DebugType>
</PropertyGroup>
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<DefineConstants>$(DefineConstants);DEBUG;TRACE</DefineConstants>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\Shared\MetaData.cs">
<Link>Properties\MetaData.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\Shared\EpicGames.Core\EpicGames.Core.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
<ProjectReference Include="..\..\UnrealBuildTool\UnrealBuildTool.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
<ProjectReference Include="..\AutomationUtils\AutomationUtils.Automation.csproj" PrivateAssets="All"><Private>false</Private></ProjectReference>
<ProjectReference Include="..\SteamDeck\SteamDeck.Automation.csproj" />
</ItemGroup>
<ItemGroup>
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</Project>