Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Tasks/UnzipTask.cs
janurbanech13 ae9fd95e3a PR #10096: Added new argument for UnzipTask to allow disabling Overwrite files (Contributed by janurbanech13)
#jira UE-176447
#preflight 63ff724a437ce3e7f3059498

[CL 24462934 by janurbanech13 in ue5-main branch]
2023-03-01 10:51:54 -05:00

138 lines
3.8 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using AutomationTool;
using EpicGames.BuildGraph;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using EpicGames.Core;
using UnrealBuildTool;
using UnrealBuildBase;
namespace AutomationTool.Tasks
{
/// <summary>
/// Parameters for a zip task
/// </summary>
public class UnzipTaskParameters
{
/// <summary>
/// Path to the zip file to extract.
/// </summary>
[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
public string ZipFile;
/// <summary>
/// Output directory for the extracted files.
/// </summary>
[TaskParameter]
public DirectoryReference ToDir;
/// <summary>
/// Whether or not to use the legacy unzip code.
/// </summary>
[TaskParameter(Optional = true)]
public bool UseLegacyUnzip = false;
/// <summary>
/// Whether or not to overwrite files during unzip.
/// </summary>
[TaskParameter(Optional = true)]
public bool OverwriteFiles = true;
/// <summary>
/// Tag to be applied to the extracted files.
/// </summary>
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
public string Tag;
}
/// <summary>
/// Extract files from a zip archive.
/// </summary>
[TaskElement("Unzip", typeof(UnzipTaskParameters))]
public class UnzipTask : BgTaskImpl
{
/// <summary>
/// Parameters for this task
/// </summary>
UnzipTaskParameters Parameters;
/// <summary>
/// Constructor
/// </summary>
/// <param name="InParameters">Parameters for this task</param>
public UnzipTask(UnzipTaskParameters InParameters)
{
Parameters = InParameters;
}
/// <summary>
/// Execute the task.
/// </summary>
/// <param name="Job">Information about the current job</param>
/// <param name="BuildProducts">Set of build products produced by this node.</param>
/// <param name="TagNameToFileSet">Mapping from tag names \to the set of files they include</param>
public override Task ExecuteAsync(JobContext Job, HashSet<FileReference> BuildProducts, Dictionary<string, HashSet<FileReference>> TagNameToFileSet)
{
DirectoryReference ToDir = Parameters.ToDir;
// Find all the zip files
IEnumerable<FileReference> ZipFiles = ResolveFilespec(Unreal.RootDirectory, Parameters.ZipFile, TagNameToFileSet);
// Extract the files
HashSet<FileReference> OutputFiles = new HashSet<FileReference>();
foreach(FileReference ZipFile in ZipFiles)
{
if (Parameters.UseLegacyUnzip)
{
OutputFiles.UnionWith(CommandUtils.LegacyUnzipFiles(ZipFile.FullName, ToDir.FullName, Parameters.OverwriteFiles).Select(x => new FileReference(x)));
}
else
{
OutputFiles.UnionWith(CommandUtils.UnzipFiles(ZipFile, ToDir, Parameters.OverwriteFiles));
}
}
// Apply the optional tag to the produced archive
foreach(string TagName in FindTagNamesFromList(Parameters.Tag))
{
FindOrAddTagSet(TagNameToFileSet, TagName).UnionWith(OutputFiles);
}
// Add the archive to the set of build products
BuildProducts.UnionWith(OutputFiles);
return Task.CompletedTask;
}
/// <summary>
/// Output this task out to an XML writer.
/// </summary>
public override void Write(XmlWriter Writer)
{
Write(Writer, Parameters);
}
/// <summary>
/// Find all the tags which are used as inputs to this task
/// </summary>
/// <returns>The tag names which are read by this task</returns>
public override IEnumerable<string> FindConsumedTagNames()
{
return FindTagNamesFromFilespec(Parameters.ZipFile);
}
/// <summary>
/// Find all the tags which are modified by this task
/// </summary>
/// <returns>The tag names which are modified by this task</returns>
public override IEnumerable<string> FindProducedTagNames()
{
return FindTagNamesFromList(Parameters.Tag);
}
}
}