Files
UnrealEngineUWP/Engine/Source/Runtime/Experimental/InteractiveToolsFramework/InteractiveToolsFramework.Build.cs
ryan schmidt 193ce3952c Copy fixes for several major UI bugs in Modeling Tools from Dev-Editor
CL 9875272: Handle case where user disables Gizmo in DrawPolygon, resulting in it being nullptr in ctrl+click handler. Also update Gizmo position after it is re-shown.
CL 9888557: resolve flickering/instability with Gizmo constant-size calculation and axis filtering
CL 9888589: snap test in PolyEdit needs to be performed on world-space points, not local-space
#rb none
#jira none
#rnx

#ROBOMERGE-SOURCE: CL 9895478 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v558-9892490)

[CL 9895484 by ryan schmidt in Main branch]
2019-10-30 16:51:02 -04:00

57 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class InteractiveToolsFramework : ModuleRules
{
public InteractiveToolsFramework(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"InputCore",
"ApplicationCore",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"RHI",
//"Slate",
//"SlateCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}