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UnrealEngineUWP
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cebc8d8a52df691db5cfb0f821027d09cbd40dff
UnrealEngineUWP
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Engine
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Source
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Runtime
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Experimental
History
Lauren Barnes
cebc8d8a52
First pass on refactoring mesh paint to a plugin that uses the interactive tools framework
...
#jira UETOOL-1722 #rb Ryan.Schmidt [CL 10287345 by Lauren Barnes in Dev-Editor branch]
2019-11-18 12:23:32 -05:00
..
Chaos
Added a new Chaos::TConvex constructor from planes and surface points.
2019-10-30 14:10:02 -04:00
ChaosCore
Chaos 6dof joint
2019-10-29 13:35:01 -04:00
ChaosSolverEngine
Chaos - hook debug draw into VisLog (cvar controlled). Fix disable collisions logic.
2019-10-09 12:37:47 -04:00
ChaosSolvers
Move geometry type over to uint8 so we can easily use Instanced and Scaled
2019-10-28 16:29:43 -04:00
FieldSystem
/Source
Copy from //Fortnite/Dev-Physics
2019-10-02 17:27:26 -04:00
GeometryCollectionCore
Copy from //Fortnite/Dev-Physics
2019-10-02 17:27:26 -04:00
GeometryCollectionEngine
Move geometry type over to uint8 so we can easily use Instanced and Scaled
2019-10-28 16:29:43 -04:00
GeometryCollectionSimulationCore
Copy from //Fortnite/Dev-Physics
2019-10-02 17:27:26 -04:00
InteractiveToolsFramework
First pass on refactoring mesh paint to a plugin that uses the interactive tools framework
2019-11-18 12:23:32 -05:00
Voronoi
Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 6903150
2019-06-08 17:15:34 -04:00