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29 lines
888 B
C++
29 lines
888 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "UnrealEd.h"
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#include "Commandlets/CommandletHelpers.h"
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namespace CommandletHelpers
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{
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FString BuildCommandletProcessArguments(const TCHAR* const CommandletName, const TCHAR* const ProjectPath, const TCHAR* const AdditionalArguments)
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{
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check(CommandletName && FCString::Strlen(CommandletName) != 0);
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FString Arguments;
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if (ProjectPath && FCString::Strlen(ProjectPath) != 0)
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{
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Arguments += FString(Arguments.IsEmpty() ? TEXT("") : TEXT(" ")) + ProjectPath;
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}
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const FString RunCommand = FString::Printf( TEXT("-run=%s"), CommandletName );
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Arguments += (Arguments.IsEmpty() ? "" : " ") + RunCommand;
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if (AdditionalArguments && FCString::Strlen(AdditionalArguments) != 0)
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{
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Arguments += FString(Arguments.IsEmpty() ? TEXT("") : TEXT(" ")) + AdditionalArguments;
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}
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return Arguments;
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}
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} |