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UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Private/Commandlets/CommandletHelpers.cpp

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "UnrealEd.h"
#include "Commandlets/CommandletHelpers.h"
namespace CommandletHelpers
{
FString BuildCommandletProcessArguments(const TCHAR* const CommandletName, const TCHAR* const ProjectPath, const TCHAR* const AdditionalArguments)
{
check(CommandletName && FCString::Strlen(CommandletName) != 0);
FString Arguments;
if (ProjectPath && FCString::Strlen(ProjectPath) != 0)
{
Arguments += FString(Arguments.IsEmpty() ? TEXT("") : TEXT(" ")) + ProjectPath;
}
const FString RunCommand = FString::Printf( TEXT("-run=%s"), CommandletName );
Arguments += (Arguments.IsEmpty() ? "" : " ") + RunCommand;
if (AdditionalArguments && FCString::Strlen(AdditionalArguments) != 0)
{
Arguments += FString(Arguments.IsEmpty() ? TEXT("") : TEXT(" ")) + AdditionalArguments;
}
return Arguments;
}
}