Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Public/IDetailKeyframeHandler.h
Frank Fella ca7f7888f5 Sequencer - Add features to allow for better in-timeline editing of animations.
+ Add a toolbar button for adding additional objects to animate.
+ Add combo buttons to object binding tracks for adding additional property tracks.
+ Make the animation outliner resizable.
+ Add widgets for editing key values to the animation outliner.
+ Add buttons for navigating to previous and next keys, and for adding a key at the current time to the animation outliner.

[CL 2583673 by Frank Fella in Main branch]
2015-06-10 21:28:02 -04:00

17 lines
405 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class IDetailKeyframeHandler
{
public:
virtual ~IDetailKeyframeHandler(){}
virtual bool IsPropertyKeyable(UClass* InObjectClass, const class IPropertyHandle& PropertyHandle) const = 0;
virtual bool IsPropertyKeyingEnabled() const = 0;
virtual void OnKeyPropertyClicked(const IPropertyHandle& KeyedPropertyHandle) = 0;
};