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+ Add a toolbar button for adding additional objects to animate. + Add combo buttons to object binding tracks for adding additional property tracks. + Make the animation outliner resizable. + Add widgets for editing key values to the animation outliner. + Add buttons for navigating to previous and next keys, and for adding a key at the current time to the animation outliner. [CL 2583673 by Frank Fella in Main branch]
17 lines
405 B
C++
17 lines
405 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#pragma once
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class IDetailKeyframeHandler
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{
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public:
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virtual ~IDetailKeyframeHandler(){}
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virtual bool IsPropertyKeyable(UClass* InObjectClass, const class IPropertyHandle& PropertyHandle) const = 0;
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virtual bool IsPropertyKeyingEnabled() const = 0;
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virtual void OnKeyPropertyClicked(const IPropertyHandle& KeyedPropertyHandle) = 0;
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};
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