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UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Public/IDetailKeyframeHandler.h

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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class IDetailKeyframeHandler
{
public:
virtual ~IDetailKeyframeHandler(){}
virtual bool IsPropertyKeyable(UClass* InObjectClass, const class IPropertyHandle& PropertyHandle) const = 0;
virtual bool IsPropertyKeyingEnabled() const = 0;
virtual void OnKeyPropertyClicked(const IPropertyHandle& KeyedPropertyHandle) = 0;
};