Files
UnrealEngineUWP/Engine/Source/Editor/PlacementMode/PlacementMode.Build.cs
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

37 lines
867 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PlacementMode : ModuleRules
{
public PlacementMode(TargetInfo Target)
{
PrivateIncludePathModuleNames.Add("AssetTools");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"UnrealEd",
"ContentBrowser",
"CollectionManager",
"LevelEditor",
"AssetTools",
"EditorStyle",
"BspMode"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetTools",
"LevelEditor"
}
);
}
}