// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PlacementMode : ModuleRules { public PlacementMode(TargetInfo Target) { PrivateIncludePathModuleNames.Add("AssetTools"); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "UnrealEd", "ContentBrowser", "CollectionManager", "LevelEditor", "AssetTools", "EditorStyle", "BspMode" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetTools", "LevelEditor" } ); } }