Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Private/AnimGraphNodeDetails.cpp
2015-06-16 18:22:19 -04:00

808 lines
26 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "PersonaPrivatePCH.h"
#include "K2Node.h"
#include "PropertyEditorModule.h"
#include "AnimGraphNodeDetails.h"
#include "AnimGraphDefinitions.h"
#include "ObjectEditorUtils.h"
#include "AssetData.h"
#include "DetailLayoutBuilder.h"
#include "IDetailsView.h"
#include "PropertyHandle.h"
#include "DetailCategoryBuilder.h"
#include "DetailWidgetRow.h"
#include "AssetSearchBoxUtilPersona.h"
#include "IDetailPropertyRow.h"
#include "IDetailCustomNodeBuilder.h"
#include "PropertyCustomizationHelpers.h"
#include "AnimGraphNode_Base.h"
#include "GraphEditor.h"
#include "Persona.h"
#include "BoneSelectionWidget.h"
#include "SExpandableArea.h"
#define LOCTEXT_NAMESPACE "KismetNodeWithOptionalPinsDetails"
/////////////////////////////////////////////////////
// FAnimGraphNodeDetails
TSharedRef<IDetailCustomization> FAnimGraphNodeDetails::MakeInstance()
{
return MakeShareable(new FAnimGraphNodeDetails());
}
void FAnimGraphNodeDetails::CustomizeDetails(class IDetailLayoutBuilder& DetailBuilder)
{
TArray< TWeakObjectPtr<UObject> > SelectedObjectsList = DetailBuilder.GetDetailsView().GetSelectedObjects();
// Hide the pin options property; it's represented inline per-property instead
IDetailCategoryBuilder& PinOptionsCategory = DetailBuilder.EditCategory("PinOptions");
TSharedRef<IPropertyHandle> AvailablePins = DetailBuilder.GetProperty("ShowPinForProperties");
DetailBuilder.HideProperty(AvailablePins);
// Find the one (and only one) selected AnimGraphNode
UAnimGraphNode_Base* AnimGraphNode = NULL;
for (auto SelectionIt = SelectedObjectsList.CreateIterator(); SelectionIt; ++SelectionIt)
{
if (UAnimGraphNode_Base* TestNode = Cast<UAnimGraphNode_Base>(SelectionIt->Get()))
{
if (AnimGraphNode != NULL)
{
// We don't allow editing of multiple anim graph nodes at once
AbortDisplayOfAllNodes(SelectedObjectsList, DetailBuilder);
return;
}
else
{
AnimGraphNode = TestNode;
}
}
}
if (AnimGraphNode == NULL)
{
return;
}
USkeleton* TargetSkeleton = AnimGraphNode->GetAnimBlueprint()->TargetSkeleton;
TargetSkeletonName = FString::Printf(TEXT("%s'%s'"), *TargetSkeleton->GetClass()->GetName(), *TargetSkeleton->GetPathName());
// Get the node property
const UStructProperty* NodeProperty = AnimGraphNode->GetFNodeProperty();
if (NodeProperty == NULL)
{
return;
}
// customize anim graph node's own details if needed
AnimGraphNode->CustomizeDetails(DetailBuilder);
// Now customize each property in the pins array
for (int CustomPinIndex = 0; CustomPinIndex < AnimGraphNode->ShowPinForProperties.Num(); ++CustomPinIndex)
{
const FOptionalPinFromProperty& OptionalPin = AnimGraphNode->ShowPinForProperties[CustomPinIndex];
UProperty* TargetProperty = FindField<UProperty>(NodeProperty->Struct, OptionalPin.PropertyName);
IDetailCategoryBuilder& CurrentCategory = DetailBuilder.EditCategory(FObjectEditorUtils::GetCategoryFName(TargetProperty));
const FName TargetPropertyPath(*FString::Printf(TEXT("%s.%s"), *NodeProperty->GetName(), *TargetProperty->GetName()));
TSharedRef<IPropertyHandle> TargetPropertyHandle = DetailBuilder.GetProperty(TargetPropertyPath, AnimGraphNode->GetClass() );
// Not optional
if (!OptionalPin.bCanToggleVisibility && OptionalPin.bShowPin)
{
// Always displayed as a pin, so hide the property
DetailBuilder.HideProperty(TargetPropertyHandle);
continue;
}
if(!TargetPropertyHandle->GetProperty())
{
continue;
}
// if customized, do not do anything
if(TargetPropertyHandle->IsCustomized())
{
continue;
}
// sometimes because of order of customization
// this gets called first for the node you'd like to customize
// then the above statement won't work
// so you can mark certain property to have meta data "CustomizeProperty"
// which will trigger below statement
if (OptionalPin.bPropertyIsCustomized)
{
continue;
}
IDetailPropertyRow& PropertyRow = CurrentCategory.AddProperty( TargetPropertyHandle );
TSharedPtr<SWidget> NameWidget;
TSharedPtr<SWidget> ValueWidget;
FDetailWidgetRow Row;
PropertyRow.GetDefaultWidgets( NameWidget, ValueWidget, Row );
TSharedRef<SWidget> TempWidget = CreatePropertyWidget(TargetProperty, TargetPropertyHandle);
ValueWidget = (TempWidget == SNullWidget::NullWidget) ? ValueWidget : TempWidget;
if (OptionalPin.bCanToggleVisibility)
{
const FName OptionalPinArrayEntryName(*FString::Printf(TEXT("ShowPinForProperties[%d].bShowPin"), CustomPinIndex));
TSharedRef<IPropertyHandle> ShowHidePropertyHandle = DetailBuilder.GetProperty(OptionalPinArrayEntryName);
ShowHidePropertyHandle->MarkHiddenByCustomization();
const FText AsPinTooltip = LOCTEXT("AsPinTooltip", "Show this property as a pin on the node");
TSharedRef<SWidget> ShowHidePropertyWidget = ShowHidePropertyHandle->CreatePropertyValueWidget();
ShowHidePropertyWidget->SetToolTipText(AsPinTooltip);
ValueWidget->SetVisibility(TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateSP(this, &FAnimGraphNodeDetails::GetVisibilityOfProperty, ShowHidePropertyHandle)));
NameWidget = SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.HAlign(HAlign_Fill)
.FillWidth(1)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Left)
.VAlign(VAlign_Center)
[
ShowHidePropertyWidget
]
+SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Left)
.VAlign(VAlign_Center)
[
SNew(STextBlock)
.Text(LOCTEXT("AsPin", " (As pin) "))
.Font(DetailBuilder.IDetailLayoutBuilder::GetDetailFont())
.ToolTipText(AsPinTooltip)
]
+SHorizontalBox::Slot()
.AutoWidth()
[
SNew(SSpacer)
]
+SHorizontalBox::Slot()
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
.FillWidth(1)
.Padding(FMargin(0,0,4,0))
[
NameWidget.ToSharedRef()
]
];
}
const bool bShowChildren = true;
PropertyRow.CustomWidget(bShowChildren)
.NameContent()
.MinDesiredWidth(Row.NameWidget.MinWidth)
.MaxDesiredWidth(Row.NameWidget.MaxWidth)
[
NameWidget.ToSharedRef()
]
.ValueContent()
.MinDesiredWidth(Row.ValueWidget.MinWidth)
.MaxDesiredWidth(Row.ValueWidget.MaxWidth)
[
ValueWidget.ToSharedRef()
];
}
}
TSharedRef<SWidget> FAnimGraphNodeDetails::CreatePropertyWidget(UProperty* TargetProperty, TSharedRef<IPropertyHandle> TargetPropertyHandle)
{
if(const UObjectPropertyBase* ObjectProperty = Cast<const UObjectPropertyBase>( TargetProperty ))
{
if(ObjectProperty->PropertyClass->IsChildOf(UAnimationAsset::StaticClass()))
{
bool bAllowClear = !(ObjectProperty->PropertyFlags & CPF_NoClear);
return SNew(SObjectPropertyEntryBox)
.PropertyHandle(TargetPropertyHandle)
.AllowedClass(ObjectProperty->PropertyClass)
.AllowClear(bAllowClear)
.OnShouldFilterAsset(FOnShouldFilterAsset::CreateSP(this, &FAnimGraphNodeDetails::OnShouldFilterAnimAsset));
}
}
return SNullWidget::NullWidget;
}
bool FAnimGraphNodeDetails::OnShouldFilterAnimAsset( const FAssetData& AssetData ) const
{
const FString* SkeletonName = AssetData.TagsAndValues.Find(TEXT("Skeleton"));
return *SkeletonName != TargetSkeletonName;
}
EVisibility FAnimGraphNodeDetails::GetVisibilityOfProperty(TSharedRef<IPropertyHandle> Handle) const
{
bool bShowAsPin;
if (FPropertyAccess::Success == Handle->GetValue(/*out*/ bShowAsPin))
{
return bShowAsPin ? EVisibility::Hidden : EVisibility::Visible;
}
else
{
return EVisibility::Visible;
}
}
// Hide any anim graph node properties; used when multiple are selected
void FAnimGraphNodeDetails::AbortDisplayOfAllNodes(TArray< TWeakObjectPtr<UObject> >& SelectedObjectsList, class IDetailLayoutBuilder& DetailBuilder)
{
// Display a warning message
IDetailCategoryBuilder& ErrorCategory = DetailBuilder.EditCategory("Animation Nodes");
ErrorCategory.AddCustomRow( LOCTEXT("ErrorRow", "Error") )
[
SNew(STextBlock)
.Text(LOCTEXT("MultiSelectNotSupported", "Multiple nodes selected"))
.Font(DetailBuilder.GetDetailFontBold())
];
// Hide all node properties
for (auto SelectionIt = SelectedObjectsList.CreateIterator(); SelectionIt; ++SelectionIt)
{
if (UAnimGraphNode_Base* AnimNode = Cast<UAnimGraphNode_Base>(SelectionIt->Get()))
{
if (const UStructProperty* NodeProperty = AnimNode->GetFNodeProperty())
{
DetailBuilder.HideProperty(NodeProperty->GetFName(), AnimNode->GetClass());
}
}
}
}
TSharedRef<IPropertyTypeCustomization> FInputScaleBiasCustomization::MakeInstance()
{
return MakeShareable(new FInputScaleBiasCustomization());
}
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void FInputScaleBiasCustomization::CustomizeHeader(TSharedRef<class IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils)
{
HeaderRow.NameContent()
[
SNew(STextBlock)
.Text(StructPropertyHandle->GetPropertyDisplayName())
.Font(IDetailLayoutBuilder::GetDetailFont())
]
.ValueContent()
[
SNew(SExpandableArea)
.AreaTitle(LOCTEXT("InputScaleBias", "Input scaling"))
.InitiallyCollapsed(true)
.BodyContent()
[
SNew(SVerticalBox)
+SVerticalBox::Slot()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
.FillWidth(0.5f)
[
SNew(STextBlock)
.Text(LOCTEXT("MinInputScaleBias", "Minimal input value"))
.Font(IDetailLayoutBuilder::GetDetailFont())
]
+SHorizontalBox::Slot()
.HAlign(HAlign_Left)
.FillWidth(0.5f)
.Padding(FMargin(5.0f,1.0f,5.0f,1.0f))
[
SNew(SEditableTextBox)
.MinDesiredWidth(64.0f)
.Text(this, &FInputScaleBiasCustomization::GetMinValue, StructPropertyHandle)
.SelectAllTextWhenFocused(true)
.RevertTextOnEscape(true)
.OnTextCommitted(this, &FInputScaleBiasCustomization::OnMinValueCommitted, StructPropertyHandle)
]
]
+SVerticalBox::Slot()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.HAlign(HAlign_Right)
.VAlign(VAlign_Center)
.FillWidth(0.5f)
[
SNew(STextBlock)
.Text(LOCTEXT("MaxInputScaleBias", "Maximal input value"))
.Font(IDetailLayoutBuilder::GetDetailFont())
]
+SHorizontalBox::Slot()
.HAlign(HAlign_Left)
.FillWidth(0.5f)
.Padding(FMargin(5.0f,1.0f,5.0f,1.0f))
[
SNew(SEditableTextBox)
.MinDesiredWidth(64.0f)
.Text(this, &FInputScaleBiasCustomization::GetMaxValue, StructPropertyHandle)
.SelectAllTextWhenFocused(true)
.RevertTextOnEscape(true)
.OnTextCommitted(this, &FInputScaleBiasCustomization::OnMaxValueCommitted, StructPropertyHandle)
]
]
]
];
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
/////////////////////////////////////////////////////
void FInputScaleBiasCustomization::CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
// nothing here
}
void UpdateInputScaleBiasWith(float MinValue, float MaxValue, TSharedRef<class IPropertyHandle> InputBiasScaleStructPropertyHandle)
{
TSharedRef<class IPropertyHandle> BiasProperty = InputBiasScaleStructPropertyHandle->GetChildHandle("Bias").ToSharedRef();
TSharedRef<class IPropertyHandle> ScaleProperty = InputBiasScaleStructPropertyHandle->GetChildHandle("Scale").ToSharedRef();
const float Difference = MaxValue - MinValue;
const float Scale = Difference != 0.0f? 1.0f / Difference : 0.0f;
const float Bias = -MinValue * Scale;
ScaleProperty->SetValue(Scale);
BiasProperty->SetValue(Bias);
}
float GetMinValueInputScaleBias(TSharedRef<class IPropertyHandle> InputBiasScaleStructPropertyHandle)
{
TSharedRef<class IPropertyHandle> BiasProperty = InputBiasScaleStructPropertyHandle->GetChildHandle("Bias").ToSharedRef();
TSharedRef<class IPropertyHandle> ScaleProperty = InputBiasScaleStructPropertyHandle->GetChildHandle("Scale").ToSharedRef();
float Scale = 1.0f;
float Bias = 0.0f;
ScaleProperty->GetValue(Scale);
BiasProperty->GetValue(Bias);
return Scale != 0.0f? (FMath::Abs(Bias) < SMALL_NUMBER? 0.0f : -Bias) / Scale : 0.0f; // to avoid displaying of - in front of 0
}
float GetMaxValueInputScaleBias(TSharedRef<class IPropertyHandle> InputBiasScaleStructPropertyHandle)
{
TSharedRef<class IPropertyHandle> BiasProperty = InputBiasScaleStructPropertyHandle->GetChildHandle("Bias").ToSharedRef();
TSharedRef<class IPropertyHandle> ScaleProperty = InputBiasScaleStructPropertyHandle->GetChildHandle("Scale").ToSharedRef();
float Scale = 1.0f;
float Bias = 0.0f;
ScaleProperty->GetValue(Scale);
BiasProperty->GetValue(Bias);
return Scale != 0.0f? (1.0f - Bias) / Scale : 0.0f;
}
FText FInputScaleBiasCustomization::GetMinValue(TSharedRef<class IPropertyHandle> InputBiasScaleStructPropertyHandle) const
{
return FText::FromString(FString::Printf(TEXT("%.6f"), GetMinValueInputScaleBias(InputBiasScaleStructPropertyHandle)));
}
FText FInputScaleBiasCustomization::GetMaxValue(TSharedRef<class IPropertyHandle> InputBiasScaleStructPropertyHandle) const
{
return FText::FromString(FString::Printf(TEXT("%.6f"), GetMaxValueInputScaleBias(InputBiasScaleStructPropertyHandle)));
}
void FInputScaleBiasCustomization::OnMinValueCommitted(const FText& NewText, ETextCommit::Type CommitInfo, TSharedRef<class IPropertyHandle> InputBiasScaleStructPropertyHandle)
{
if (CommitInfo == ETextCommit::OnEnter || CommitInfo == ETextCommit::OnUserMovedFocus)
{
UpdateInputScaleBiasWith(FCString::Atof(*NewText.ToString()), GetMaxValueInputScaleBias(InputBiasScaleStructPropertyHandle), InputBiasScaleStructPropertyHandle);
}
}
void FInputScaleBiasCustomization::OnMaxValueCommitted(const FText& NewText, ETextCommit::Type CommitInfo, TSharedRef<class IPropertyHandle> InputBiasScaleStructPropertyHandle)
{
if (CommitInfo == ETextCommit::OnEnter || CommitInfo == ETextCommit::OnUserMovedFocus)
{
UpdateInputScaleBiasWith(GetMinValueInputScaleBias(InputBiasScaleStructPropertyHandle), FCString::Atof(*NewText.ToString()), InputBiasScaleStructPropertyHandle);
}
}
/////////////////////////////////////////////////////
TSharedRef<IPropertyTypeCustomization> FBoneReferenceCustomization::MakeInstance()
{
return MakeShareable(new FBoneReferenceCustomization());
}
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void FBoneReferenceCustomization::CustomizeHeader( TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
uint32 NumChildren = 0;
StructPropertyHandle->GetNumChildren(NumChildren);
for (uint32 ChildIdx = 0; ChildIdx < NumChildren; ++ChildIdx)
{
TSharedPtr<IPropertyHandle> ChildHandle = StructPropertyHandle->GetChildHandle(ChildIdx);
if(ChildHandle->GetProperty()->GetFName() == GET_MEMBER_NAME_CHECKED(FBoneReference, BoneName))
{
BoneRefProperty = ChildHandle;
break;
}
}
check(BoneRefProperty->IsValidHandle());
TArray<UObject*> Objects;
StructPropertyHandle->GetOuterObjects(Objects);
UAnimGraphNode_Base* AnimGraphNode = NULL;
USkeletalMesh* SkeletalMesh = NULL;
UAnimationAsset * AnimationAsset = NULL;
USkeleton* TargetSkeleton = NULL;
for (auto OuterIter = Objects.CreateIterator() ; OuterIter ; ++OuterIter)
{
AnimGraphNode = Cast<UAnimGraphNode_Base>(*OuterIter);
if (AnimGraphNode)
{
TargetSkeleton = AnimGraphNode->GetAnimBlueprint()->TargetSkeleton;
break;
}
SkeletalMesh = Cast<USkeletalMesh>(*OuterIter);
if (SkeletalMesh)
{
TargetSkeleton = SkeletalMesh->Skeleton;
break;
}
AnimationAsset = Cast<UAnimationAsset>(*OuterIter);
if(AnimationAsset)
{
TargetSkeleton = AnimationAsset->GetSkeleton();
break;
}
}
if (TargetSkeleton)
{
HeaderRow.NameContent()
[
StructPropertyHandle->CreatePropertyNameWidget()
];
HeaderRow.ValueContent()
[
SNew(SBoneSelectionWidget)
.Skeleton(TargetSkeleton)
.Tooltip(StructPropertyHandle->GetToolTipText())
.OnBoneSelectionChanged(this, &FBoneReferenceCustomization::OnBoneSelectionChanged)
.OnGetSelectedBone(this, &FBoneReferenceCustomization::GetSelectedBone)
];
}
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
void FBoneReferenceCustomization::CustomizeChildren( TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils )
{
// No child customisations as the properties are shown in the header
}
void FBoneReferenceCustomization::OnBoneSelectionChanged(FName Name)
{
BoneRefProperty->SetValue(Name);
// Force a refresh of cached node titles, K2Schema is no different than the AnimSchema for this purpose
if (const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>())
{
K2Schema->ForceVisualizationCacheClear();
}
}
FName FBoneReferenceCustomization::GetSelectedBone() const
{
FString OutText;
BoneRefProperty->GetValueAsFormattedString(OutText);
return FName(*OutText);
}
TSharedRef<IDetailCustomization> FAnimGraphParentPlayerDetails::MakeInstance(TWeakPtr<FPersona> InPersona)
{
return MakeShareable(new FAnimGraphParentPlayerDetails(InPersona));
}
void FAnimGraphParentPlayerDetails::CustomizeDetails(class IDetailLayoutBuilder& DetailBuilder)
{
TArray<TWeakObjectPtr<UObject>> SelectedObjects;
DetailBuilder.GetObjectsBeingCustomized(SelectedObjects);
check(SelectedObjects.Num() == 1);
EditorObject = Cast<UEditorParentPlayerListObj>(SelectedObjects[0].Get());
check(EditorObject);
IDetailCategoryBuilder& Category = DetailBuilder.EditCategory("AnimGraphOverrides");
DetailBuilder.HideProperty("Overrides");
// Build a hierarchy of entires for a tree view in the form of Blueprint->Graph->Node
for(FAnimParentNodeAssetOverride& Override : EditorObject->Overrides)
{
UAnimGraphNode_Base* Node = EditorObject->GetVisualNodeFromGuid(Override.ParentNodeGuid);
TSharedPtr<FPlayerTreeViewEntry> NodeEntry = MakeShareable(new FPlayerTreeViewEntry(Node->GetNodeTitle(ENodeTitleType::ListView).ToString(), EPlayerTreeViewEntryType::Node, &Override));
// Process blueprint entry
TSharedPtr<FPlayerTreeViewEntry>* ExistingBPEntry = ListEntries.FindByPredicate([Node](const TSharedPtr<FPlayerTreeViewEntry>& Other)
{
return Node->GetBlueprint()->GetName() == Other->EntryName;
});
if(!ExistingBPEntry)
{
ListEntries.Add(MakeShareable(new FPlayerTreeViewEntry(Node->GetBlueprint()->GetName(), EPlayerTreeViewEntryType::Blueprint)));
ExistingBPEntry = &ListEntries.Last();
}
// Process graph entry
TSharedPtr<FPlayerTreeViewEntry>* ExistingGraphEntry = (*ExistingBPEntry)->Children.FindByPredicate([Node](const TSharedPtr<FPlayerTreeViewEntry>& Other)
{
return Node->GetGraph()->GetName() == Other->EntryName;
});
if(!ExistingGraphEntry)
{
(*ExistingBPEntry)->Children.Add(MakeShareable(new FPlayerTreeViewEntry(Node->GetGraph()->GetName(), EPlayerTreeViewEntryType::Graph)));
ExistingGraphEntry = &(*ExistingBPEntry)->Children.Last();
}
// Process node entry
(*ExistingGraphEntry)->Children.Add(NodeEntry);
}
FDetailWidgetRow& Row = Category.AddCustomRow(FText::GetEmpty());
TSharedRef<STreeView<TSharedPtr<FPlayerTreeViewEntry>>> TreeView = SNew(STreeView<TSharedPtr<FPlayerTreeViewEntry>>)
.SelectionMode(ESelectionMode::None)
.OnGenerateRow(this, &FAnimGraphParentPlayerDetails::OnGenerateRow)
.OnGetChildren(this, &FAnimGraphParentPlayerDetails::OnGetChildren)
.TreeItemsSource(&ListEntries)
.HeaderRow
(
SNew(SHeaderRow)
+SHeaderRow::Column(FName("Name"))
.FillWidth(0.5f)
.DefaultLabel(LOCTEXT("ParentPlayer_NameCol", "Name"))
+SHeaderRow::Column(FName("Asset"))
.FillWidth(0.5f)
.DefaultLabel(LOCTEXT("ParentPlayer_AssetCol", "Asset"))
);
// Expand top level (blueprint) entries so the panel seems less empty
for(TSharedPtr<FPlayerTreeViewEntry> Entry : ListEntries)
{
TreeView->SetItemExpansion(Entry, true);
}
Row
[
TreeView->AsShared()
];
}
TSharedRef<ITableRow> FAnimGraphParentPlayerDetails::OnGenerateRow(TSharedPtr<FPlayerTreeViewEntry> EntryPtr, const TSharedRef< STableViewBase >& OwnerTable)
{
return SNew(SParentPlayerTreeRow, OwnerTable).Item(EntryPtr).OverrideObject(EditorObject).Persona(PersonaPtr);
}
void FAnimGraphParentPlayerDetails::OnGetChildren(TSharedPtr<FPlayerTreeViewEntry> InParent, TArray< TSharedPtr<FPlayerTreeViewEntry> >& OutChildren)
{
OutChildren.Append(InParent->Children);
}
void SParentPlayerTreeRow::Construct(const FArguments& InArgs, const TSharedRef<STableViewBase>& InOwnerTableView)
{
Item = InArgs._Item;
EditorObject = InArgs._OverrideObject;
Persona = InArgs._Persona;
if(Item->Override)
{
GraphNode = EditorObject->GetVisualNodeFromGuid(Item->Override->ParentNodeGuid);
}
else
{
GraphNode = NULL;
}
SMultiColumnTableRow<TSharedPtr<FAnimGraphParentPlayerDetails>>::Construct(FSuperRowType::FArguments(), InOwnerTableView);
}
TSharedRef<SWidget> SParentPlayerTreeRow::GenerateWidgetForColumn(const FName& ColumnName)
{
TSharedPtr<SHorizontalBox> Box;
SAssignNew(Box, SHorizontalBox);
if(ColumnName == "Name")
{
Box->AddSlot()
.VAlign(VAlign_Center)
.AutoWidth()
[
SNew(SExpanderArrow, SharedThis(this))
];
Item->GenerateNameWidget(Box);
}
else if(Item->Override)
{
Box->AddSlot()
.Padding(2)
.VAlign(VAlign_Center)
.AutoWidth()
[
SNew(SButton)
.ButtonStyle(FEditorStyle::Get(), "ToggleButton")
.ToolTip(IDocumentation::Get()->CreateToolTip(LOCTEXT("FocusNodeButtonTip", "Open the graph that contains this node in read-only mode and focus on the node"), NULL, "Shared/Editors/Persona", "FocusNodeButton"))
.OnClicked(FOnClicked::CreateSP(this, &SParentPlayerTreeRow::OnFocusNodeButtonClicked))
.Content()
[
SNew(SImage)
.Image(FEditorStyle::GetBrush("GenericViewButton"))
]
];
TArray<const UClass*> AllowedClasses;
AllowedClasses.Add(UAnimationAsset::StaticClass());
Box->AddSlot()
.VAlign(VAlign_Center)
.AutoWidth()
[
SNew(SObjectPropertyEntryBox)
.ObjectPath(this, &SParentPlayerTreeRow::GetCurrentAssetPath)
.OnShouldFilterAsset(this, &SParentPlayerTreeRow::OnShouldFilterAsset)
.OnObjectChanged(this, &SParentPlayerTreeRow::OnAssetSelected)
.AllowedClass(GetCurrentAssetToUse()->GetClass())
];
Box->AddSlot()
.VAlign(VAlign_Center)
.AutoWidth()
[
SNew(SButton)
.ButtonStyle(FEditorStyle::Get(), "NoBorder")
.Visibility(this, &SParentPlayerTreeRow::GetResetToDefaultVisibility)
.OnClicked(this, &SParentPlayerTreeRow::OnResetButtonClicked)
.ToolTip(IDocumentation::Get()->CreateToolTip(LOCTEXT("ResetToParentButtonTip", "Undo the override, returning to the default asset for this node"), NULL, "Shared/Editors/Persona", "ResetToParentButton"))
.Content()
[
SNew(SImage)
.Image(FEditorStyle::GetBrush("PropertyWindow.DiffersFromDefault"))
]
];
}
return Box.ToSharedRef();
}
bool SParentPlayerTreeRow::OnShouldFilterAsset(const FAssetData& AssetData)
{
const FString* SkeletonName = AssetData.TagsAndValues.Find(TEXT("Skeleton"));
if(SkeletonName)
{
USkeleton* CurrentSkeleton = GraphNode->GetAnimBlueprint()->TargetSkeleton;
if(*SkeletonName == FString::Printf(TEXT("%s'%s'"), *CurrentSkeleton->GetClass()->GetName(), *CurrentSkeleton->GetPathName()))
{
return false;
}
}
return true;
}
void SParentPlayerTreeRow::OnAssetSelected(const FAssetData& AssetData)
{
Item->Override->NewAsset = Cast<UAnimationAsset>(AssetData.GetAsset());
EditorObject->ApplyOverrideToBlueprint(*Item->Override);
}
FReply SParentPlayerTreeRow::OnFocusNodeButtonClicked()
{
TSharedPtr<FPersona> SharedPersona = Persona.Pin();
if(SharedPersona.IsValid())
{
if(GraphNode)
{
UEdGraph* EdGraph = GraphNode->GetGraph();
TSharedPtr<SGraphEditor> GraphEditor = SharedPersona->OpenGraphAndBringToFront(EdGraph);
GraphEditor->JumpToNode(GraphNode, false);
}
return FReply::Handled();
}
return FReply::Unhandled();
}
const UAnimationAsset* SParentPlayerTreeRow::GetCurrentAssetToUse() const
{
if(Item->Override->NewAsset)
{
return Item->Override->NewAsset;
}
if(GraphNode)
{
return GraphNode->GetAnimationAsset();
}
return NULL;
}
EVisibility SParentPlayerTreeRow::GetResetToDefaultVisibility() const
{
FAnimParentNodeAssetOverride* HierarchyOverride = EditorObject->GetBlueprint()->GetAssetOverrideForNode(Item->Override->ParentNodeGuid, true);
if(HierarchyOverride)
{
return Item->Override->NewAsset != HierarchyOverride->NewAsset ? EVisibility::Visible : EVisibility::Hidden;
}
return Item->Override->NewAsset != GraphNode->GetAnimationAsset() ? EVisibility::Visible : EVisibility::Hidden;
}
FReply SParentPlayerTreeRow::OnResetButtonClicked()
{
FAnimParentNodeAssetOverride* HierarchyOverride = EditorObject->GetBlueprint()->GetAssetOverrideForNode(Item->Override->ParentNodeGuid, true);
Item->Override->NewAsset = HierarchyOverride ? HierarchyOverride->NewAsset : GraphNode->GetAnimationAsset();
// Apply will remove the override from the object
EditorObject->ApplyOverrideToBlueprint(*Item->Override);
return FReply::Handled();
}
FString SParentPlayerTreeRow::GetCurrentAssetPath() const
{
const UAnimationAsset* Asset = GetCurrentAssetToUse();
return Asset ? Asset->GetPathName() : FString("");
}
FORCENOINLINE bool FPlayerTreeViewEntry::operator==(const FPlayerTreeViewEntry& Other)
{
return EntryName == Other.EntryName;
}
void FPlayerTreeViewEntry::GenerateNameWidget(TSharedPtr<SHorizontalBox> Box)
{
// Get an appropriate image icon for the row
const FSlateBrush* EntryImageBrush = NULL;
switch(EntryType)
{
case EPlayerTreeViewEntryType::Blueprint:
EntryImageBrush = FEditorStyle::GetBrush("ClassIcon.Blueprint");
break;
case EPlayerTreeViewEntryType::Graph:
EntryImageBrush = FEditorStyle::GetBrush("GraphEditor.EventGraph_16x");
break;
case EPlayerTreeViewEntryType::Node:
EntryImageBrush = FEditorStyle::GetBrush("GraphEditor.Default_16x");
break;
default:
break;
}
Box->AddSlot()
.VAlign(VAlign_Center)
.AutoWidth()
[
SNew(SImage)
.Image(EntryImageBrush)
];
Box->AddSlot()
.VAlign(VAlign_Center)
.Padding(FMargin(5.0f, 0.0f, 0.0f, 0.0f))
.AutoWidth()
[
SNew(STextBlock)
.Font(FSlateFontInfo(FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Bold.ttf"), 10))
.Text(FText::FromString(EntryName))
];
}
#undef LOCTEXT_NAMESPACE