Commit Graph

20 Commits

Author SHA1 Message Date
Michael Noland
d254e6bf9b Animation: Minor style fixes for padding/fonts of bone references and the alpha scale/bias of a skeletal control
[CL 2589483 by Michael Noland in Main branch]
2015-06-16 18:22:19 -04:00
Michael Schoell
3f52b7d131 In "Region and Language" you can toggle localization of node and pins in all graph editors.
SNodeTitle no longer compares cached node titles to the title the node wants to be to determine a reconstruction, it checks if the schema wants to purge all cached node titles.

#jira UE-8371 - Change Editor language while leaving Blueprint Editor node & pin names in English

[CL 2508681 by Michael Schoell in Main branch]
2015-04-10 14:37:56 -04:00
Jamie Dale
a569f6b356 Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jamie Dale
f440490671 Converted the property editor to use FText
The display name, filter string, and tooltips for the property editor (and associated detail customizations) are now stored as FText rather than FString. This allows us to remove SLATE_TEXT_ARGUMENT from the detail customization widgets.

[CL 2372595 by Jamie Dale in Main branch]
2014-12-01 11:19:41 -05:00
Jamie Dale
e856661aed Fixed code relying on SLATE_TEXT_ATTRIBUTE for SHeaderRow::FColumn
Made sure everything was using FText rather than FString.

[CL 2370913 by Jamie Dale in Main branch]
2014-11-26 12:46:05 -05:00
Wes Hunt
31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00
Michael Noland
928559eaa0 Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
Hyojong Shin
e9e88730fe TTP # 316516 : POLISH: ANIM: AnimBlueprint: Two Bone IK node is confusing
[CL 2305425 by Hyojong Shin in Main branch]
2014-09-22 09:45:11 -04:00
Lina Halper
e2789ddafc Separated Bone Selection Widget out of the customization, so that we can use it for other stuff
#code review: Benn.Gallagher

[CL 2266590 by Lina Halper in Main branch]
2014-08-21 17:25:20 -04:00
Lina Halper
0a651f5db9 - Fixed an issue with blendspace not showing bone name for per bone interpolation
- Fixed comment

[CL 2262665 by Lina Halper in Main branch]
2014-08-19 12:36:56 -04:00
Bob Tellez
a399d885b6 Merging CL#2188206 using UE4-Fortnite-To-UE4
MCPInfo:
  "app" : "fortnite",
  "moduleName" : "Fortnite-PublicService",
  "branch" : "TRUNK",
  "build" : "240",
  "cln" : "2172251",
  "version" : "UNKNOWN"

[CL 2215307 by Bob Tellez in Main branch]
2014-07-14 19:41:38 -04:00
Hyojong Shin
4ed10961b0 TTP #306297 : Feature Request: EDITOR: Changeable LOD reduction settings for SkeletalMeshes
[CL 2169433 by Hyojong Shin in Main branch]
2014-07-07 08:45:49 -04:00
Matt Kuhlenschmidt
0bac17760c Fixup usage of deprecated IStructCustomizationUtils interface
[CL 2094462 by Matt Kuhlenschmidt in Main branch]
2014-06-04 11:16:24 -04:00
Matt Kuhlenschmidt
13939a90e9 Deprecated IStructCustomization and struct property customization registration. Use IPropertyTypeCustomization and RegisterPropertyTypeCustomization instead
[CL 2094389 by Matt Kuhlenschmidt in Main branch]
2014-06-04 10:16:14 -04:00
Benn Gallagher
e3dcee35b8 Fix for crash opening graph previews of external graphs in Persona asset override window. Caused by changes to graph node detail customisation where a property handle was used before checking validity.
#ttp 336073 - PERSONA: CRASH: Editor crashes when attempting to preview a parent graph through the asset override window.

[CL 2079127 by Benn Gallagher in Main branch]
2014-05-20 13:19:31 -04:00
Lina Halper
dace260309 - slot group node support for multi montage
- added customizeProperty option for anim node properties, so that you can customize
 - slot node is customized so that you can add slot/group name as well as you can go to manage section
 - skeleton now stores list of slot/group names available

#code reivew: Laurent.Delayen, Michael.Noland

[CL 2075622 by Lina Halper in Main branch]
2014-05-16 11:43:02 -04:00
Benn Gallagher
c0bb91d227 Added in new Persona tab that enables overriding of asset-referencing graph nodes in parent anim graphs.
#ttp 327253 - ANIM: DEV: Create a nice workflow for editing animation overrides in derived anim blueprints
#branch UE4

[CL 2060901 by Benn Gallagher in Main branch]
2014-05-01 05:32:30 -04:00
Mikolaj Sieluzycki
bbcea54981 #ttp 303393 UObject improvement: Remove header groups
#proj core
#branch UE4
#summary Removed header groups, removed some redundant includes and replaced with forward declarations. Fixed compilation errors.

[CL 2055361 by Mikolaj Sieluzycki in Main branch]
2014-04-24 08:49:31 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00