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54 lines
1.0 KiB
C#
54 lines
1.0 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class NiagaraEditor : ModuleRules
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{
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public NiagaraEditor(TargetInfo Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Engine",
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"Core",
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"CoreUObject",
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"InputCore",
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"RenderCore",
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"Slate",
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"SlateCore",
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"Kismet",
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"EditorStyle",
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"UnrealEd",
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"GraphEditor",
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"VectorVM",
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"Niagara",
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"MovieScene",
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"Sequencer",
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"PropertyEditor",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"Engine",
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"Niagara",
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"PropertyEditor",
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}
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);
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PublicIncludePathModuleNames.AddRange(
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new string[] {
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"Engine",
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"Messaging",
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"GraphEditor",
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"LevelEditor"}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"WorkspaceMenuStructure",
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"PropertyEditor",
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}
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);
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}
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}
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