// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class NiagaraEditor : ModuleRules { public NiagaraEditor(TargetInfo Target) { PrivateDependencyModuleNames.AddRange( new string[] { "Engine", "Core", "CoreUObject", "InputCore", "RenderCore", "Slate", "SlateCore", "Kismet", "EditorStyle", "UnrealEd", "GraphEditor", "VectorVM", "Niagara", "MovieScene", "Sequencer", "PropertyEditor", } ); PublicDependencyModuleNames.AddRange( new string[] { "Engine", "Niagara", "PropertyEditor", } ); PublicIncludePathModuleNames.AddRange( new string[] { "Engine", "Messaging", "GraphEditor", "LevelEditor"} ); DynamicallyLoadedModuleNames.AddRange( new string[] { "WorkspaceMenuStructure", "PropertyEditor", } ); } }