Files
UnrealEngineUWP/Engine/Source/Editor/MeshPaint/Private/MeshPaintAdapterFactory.h
2014-12-18 23:37:29 -05:00

14 lines
395 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MeshPaintModule.h"
class FMeshPaintAdapterFactory
{
public:
static TArray<TSharedPtr<class IMeshPaintGeometryAdapterFactory>> FactoryList;
public:
static TSharedPtr<class IMeshPaintGeometryAdapter> CreateAdapterForMesh(UMeshComponent* InComponent, int32 InPaintingMeshLODIndex, int32 InUVChannelIndex);
};