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UnrealEngineUWP
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ccd86b32f790a676d8fe2ace0b52dcafe541ef63
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
MeshPaint
/
Private
History
Nick Darnell
7077d50aa0
Slate/Core - Fixing a few cases where we were comparing TAttributes directly to literals.
...
[CL 2606119 by Nick Darnell in Main branch]
2015-06-30 14:04:31 -04:00
..
MeshPaintAdapterFactory.cpp
…
MeshPaintAdapterFactory.h
…
MeshPaintEdMode.cpp
Possible solution for UE-2244 (
https://jira.ol.epicgames.net/browse/UE-2244
)
2015-05-06 09:14:12 -04:00
MeshPaintModule.cpp
Mesh paint editor mode: Refactored texture override code to get closer to being able to override via the IMeshPaintGeometryAdapter
2015-04-21 20:28:46 -04:00
MeshPaintPrivatePCH.h
…
MeshPaintStaticMeshAdapter.cpp
Remove BodySetup.h from engine.h and other unnecessary headers
2015-06-15 09:34:39 -04:00
MeshPaintStaticMeshAdapter.h
Mesh paint editor mode: Refactored texture override code to get closer to being able to override via the IMeshPaintGeometryAdapter
2015-04-21 20:28:46 -04:00
SMeshPaint.cpp
Slate/Core - Fixing a few cases where we were comparing TAttributes directly to literals.
2015-06-30 14:04:31 -04:00
SMeshPaint.h
Clang warning fixes: Fixed missing 'override' specifiers
2015-04-01 07:20:55 -04:00