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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ccd86b32f790a676d8fe2ace0b52dcafe541ef63
UnrealEngineUWP/Engine/Source/Editor/MeshPaint/Private
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Nick Darnell 7077d50aa0 Slate/Core - Fixing a few cases where we were comparing TAttributes directly to literals.
[CL 2606119 by Nick Darnell in Main branch]
2015-06-30 14:04:31 -04:00
..
MeshPaintAdapterFactory.cpp
…
MeshPaintAdapterFactory.h
…
MeshPaintEdMode.cpp
Possible solution for UE-2244 (https://jira.ol.epicgames.net/browse/UE-2244)
2015-05-06 09:14:12 -04:00
MeshPaintModule.cpp
Mesh paint editor mode: Refactored texture override code to get closer to being able to override via the IMeshPaintGeometryAdapter
2015-04-21 20:28:46 -04:00
MeshPaintPrivatePCH.h
…
MeshPaintStaticMeshAdapter.cpp
Remove BodySetup.h from engine.h and other unnecessary headers
2015-06-15 09:34:39 -04:00
MeshPaintStaticMeshAdapter.h
Mesh paint editor mode: Refactored texture override code to get closer to being able to override via the IMeshPaintGeometryAdapter
2015-04-21 20:28:46 -04:00
SMeshPaint.cpp
Slate/Core - Fixing a few cases where we were comparing TAttributes directly to literals.
2015-06-30 14:04:31 -04:00
SMeshPaint.h
Clang warning fixes: Fixed missing 'override' specifiers
2015-04-01 07:20:55 -04:00
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