Files
UnrealEngineUWP/Engine/Source/Runtime/TextureUtilitiesCommon/Public
Julien StJean f795604086 Moved the default udim setup from a translator to the pipeline and with that also moved the responsability to generate the blocked payload into the interchange texture factory.
Removed the with_engine defines from the texture factory nodes as those are no longer needed.
Made the texture factory node abstract to reflect the engine structure for those asset.
Removed the asset class attribute for the texture node as it is no longer needed.

#jira UETOOL-4711
#rb Alexis.Matte
#preflight 6216623cc152c67496d9d703

[CL 19094855 by Julien StJean in ue5-main branch]
2022-02-23 12:54:53 -05:00
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