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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cc8184ae0c642809495094dea491d66920c2287a
UnrealEngineUWP/Engine/Source
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bob tellez a954eafe3b #UE Expose GetBlendMode() to BPs. You could already get the blend mode for UMaterials, but this also allows material instances access to the function
#rb Ben.Ingram

#ROBOMERGE-AUTHOR: bob.tellez
#ROBOMERGE-SOURCE: CL 19074720 via CL 19079247 via CL 19088250 via CL 19088325 via CL 19089493
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19131640 by bob tellez in ue5-main branch]
2022-02-24 19:06:57 -05:00
..
Developer
Fixed PolyGroup issue with FMeshMergeHelpers::MergeImpostersToMesh()
2022-02-24 19:01:43 -05:00
Editor
Outliner: Fix a crash caused by duplication of items in the outliner when you performed multiple operations on an item too quickly
2022-02-24 19:04:04 -05:00
Programs
Re-implement suspension hardstop using manifold injection to create a frictionless collision constraint.
2022-02-24 15:19:29 -05:00
Runtime
#UE Expose GetBlendMode() to BPs. You could already get the blend mode for UMaterials, but this also allows material instances access to the function
2022-02-24 19:06:57 -05:00
ThirdParty
MaterialX: add build script, build products, and module rules for using MaterialX in the engine on Mac
2022-02-23 13:20:18 -05:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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