Files
UnrealEngineUWP/Engine/Source/Runtime/SlateCore/Public/FastUpdate
patrick boutot 9d38d6eea0 Slate: Update the LayerId in invalidation when the widget painted more elements than the previous paint. Disable by default. You can enable it with the cvar `Slate.InvalidationList.EnableReindexLayerId. This occurs when a child-widget was collapsed and is now visible. The sibling of the widget may have the same LayerId as the child-widget. That would affect how the elements are rendered.
#jira UE-136046, UE-106162
#rb vincent.gauthier
#preglight 61f94bb6a6632a34f372935a

#ROBOMERGE-AUTHOR: patrick.boutot
#ROBOMERGE-SOURCE: CL 18810476 via CL 18810478 via CL 18810490 via CL 18821442 via CL 18822953
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)

[CL 18825126 by patrick boutot in ue5-main branch]
2022-02-02 08:23:10 -05:00
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