Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer
sebastien hillaire f01af4b157 Fixed volumetric cloud shadow map flickering in volumetric fog: CloudShadowmapTranslatedWorldToLightClipMatrix parameter is now assigned.
Fixed trailing in volumetric fog: disabled r.VolumetricFog.ConservativeDepth by default and marked it as experimental.

#rb Kevin.Ortegren
#jira https://jira.it.epicgames.com/browse/UE-143023
#preflight https://horde.devtools.epicgames.com/job/620e3ad0fe76023596bee537

#ROBOMERGE-AUTHOR: sebastien.hillaire
#ROBOMERGE-SOURCE: CL 19068280 in //UE5/Release-5.0/... via CL 19087986
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19130469 by sebastien hillaire in ue5-main branch]
2022-02-24 18:43:21 -05:00
..