Files
UnrealEngineUWP/Engine/Source/Runtime/RHICore
christopher waters 1ff05b11d8 Cleaning up D3D12 SRV and UAV implementations.
Primarily renaming the "Initialize" methods to be more verbose about when they're called in relation to when the view is created. This allows us to identify when a CreateView call is for a newly-allocated descriptor or one that's been around for a while.
Stubs added for deferred updates to bindless descriptors, not implemented yet.
Unified a few RHI commands in RHICreateShaderResourceView to use a single command.
Removed FD3D12ShaderResourceViewWithLocation and FD3D12UnorderedAccessViewWithLocation since they're no longer used.

#jira UE-139617
#rb mihnea.balta
#preflight 61fd5c69af40f023e5f39234

[CL 18867317 by christopher waters in ue5-main branch]
2022-02-04 13:24:36 -05:00
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