Files
UnrealEngineUWP/Engine/Source/Developer/AssetTools/Private/AssetTools.cpp
geoff evans bd2a5c3af2 Detect broken Blueprint assets and abort Migration if they are included.
The condition here mimics the condition we use when we advise caution about opening the Blueprint Editor on the same assets.

Use Force Delete to null out references and unload assets so we can delete the package files that Migrate generated.

#rnx
#rb steve.robb
#jira UE-142833
#preflight 62100735eb1ea1b2cce404d1

[CL 19103703 by geoff evans in ue5-main branch]
2022-02-23 17:53:45 -05:00

152 KiB