Files
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private/VulkanShaderCompiler.cpp
Lukas Hermanns 677f2f50f1 Fix binding reflection for Metal backend: only Vulkan needs storage buffers to always occupy a UAV binding slot.
#rb Will.Damon
#jira none
#rnx

[CL 15979593 by Lukas Hermanns in ue5-main branch]
2021-04-12 13:16:00 -04:00

84 KiB