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cb79a7b739e8a69a6cbca287cda4aebedd48aaff
UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private
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Lukas Hermanns 677f2f50f1 Fix binding reflection for Metal backend: only Vulkan needs storage buffers to always occupy a UAV binding slot.
#rb Will.Damon
#jira none
#rnx

[CL 15979593 by Lukas Hermanns in ue5-main branch]
2021-04-12 13:16:00 -04:00
..
GLSLOptimizer.tps
…
VulkanBackend.cpp
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
2021-03-05 19:27:14 -04:00
VulkanBackend.h
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
2020-09-24 00:43:27 -04:00
VulkanGlslangBridge.cpp
Move SPIR-V utility functions for reflection and binding information into SpirvCommon.h/.cpp source files.
2021-04-08 10:09:56 -04:00
VulkanShaderCompiler.cpp
Fix binding reflection for Metal backend: only Vulkan needs storage buffers to always occupy a UAV binding slot.
2021-04-12 13:16:00 -04:00
VulkanShaderFormat.cpp
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
2021-03-05 19:27:14 -04:00
VulkanShaderFormat.h
Move SPIR-V utility functions for reflection and binding information into SpirvCommon.h/.cpp source files.
2021-04-08 10:09:56 -04:00
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