Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxAArch64ServerTargetPlatform/Private/LinuxAArch64ServerTargetPlatformModule.cpp
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

47 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxAArch64TargetPlatformModule.cpp: Implements the FLinuxAArch64ServerTargetPlatformModule class.
=============================================================================*/
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "Interfaces/ITargetPlatformModule.h"
#include "LinuxTargetDevice.h"
#include "LinuxTargetPlatform.h"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for the Linux AArch64 Server target platform.
*/
class FLinuxAArch64ServerTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual ~FLinuxAArch64ServerTargetPlatformModule( )
{
Singleton = NULL;
}
virtual ITargetPlatform* GetTargetPlatform( )
{
if (Singleton == NULL && TLinuxTargetPlatform<FLinuxPlatformProperties<false, false, false, true> >::IsUsable())
{
Singleton = new TLinuxTargetPlatform<FLinuxPlatformProperties<false, true, false, true> >();
}
return Singleton;
}
};
IMPLEMENT_MODULE( FLinuxAArch64ServerTargetPlatformModule, LinuxAArch64ServerTargetPlatform);