// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= LinuxAArch64TargetPlatformModule.cpp: Implements the FLinuxAArch64ServerTargetPlatformModule class. =============================================================================*/ #include "CoreMinimal.h" #include "Modules/ModuleManager.h" #include "Interfaces/ITargetPlatformModule.h" #include "LinuxTargetDevice.h" #include "LinuxTargetPlatform.h" /** * Holds the target platform singleton. */ static ITargetPlatform* Singleton = NULL; /** * Module for the Linux AArch64 Server target platform. */ class FLinuxAArch64ServerTargetPlatformModule : public ITargetPlatformModule { public: virtual ~FLinuxAArch64ServerTargetPlatformModule( ) { Singleton = NULL; } virtual ITargetPlatform* GetTargetPlatform( ) { if (Singleton == NULL && TLinuxTargetPlatform >::IsUsable()) { Singleton = new TLinuxTargetPlatform >(); } return Singleton; } }; IMPLEMENT_MODULE( FLinuxAArch64ServerTargetPlatformModule, LinuxAArch64ServerTargetPlatform);