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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c915582cb288da8f939ffaa43f037efffc4e8269
UnrealEngineUWP/Engine/Source
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ben zeigler c915582cb2 Correctly fix up user defined pins for function and macro result nodes, function entry nodes already handled this
#jira UE-85090
#rb marc.audy

#ROBOMERGE-SOURCE: CL 11957815 in //UE4/Release-4.25/... via CL 11957841
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11957870 by ben zeigler in Main branch]
2020-03-05 15:29:56 -05:00
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Developer
Fix automation driver module message handling
2020-03-05 09:53:10 -05:00
Editor
Correctly fix up user defined pins for function and macro result nodes, function entry nodes already handled this
2020-03-05 15:29:56 -05:00
Programs
Fixed compile warning that I introduced today in IOSPlatform.Automation.cs.
2020-03-05 14:12:50 -05:00
Runtime
Based on slack thread: Move bypass default value to BaseEngine.ini and ConsoleVariables.ini, in case race condition on startup on desktop platforms persists.
2020-03-05 15:23:46 -05:00
ThirdParty
Fixed mimalloc build script to properly handle builds that do not use the debug CRT. So both SCW and Editor should now build properly in Debug
2020-03-04 12:13:24 -05:00
UE4Client.Target.cs
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UE4Editor.Target.cs
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UE4Game.Target.cs
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UE4Server.Target.cs
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