You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904 #ROBOMERGE-BOT: (v613-10869866) [CL 10870586 by ryan durand in Main branch]
25 lines
922 B
C++
25 lines
922 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "DataTableRowUtlis.h"
|
|
#include "DetailWidgetRow.h"
|
|
#include "Editor.h"
|
|
#include "Framework/MultiBox/MultiBoxBuilder.h"
|
|
#include "Textures/SlateIcon.h"
|
|
#include "Widgets/SWidget.h"
|
|
#include "Framework/Commands/GenericCommands.h"
|
|
#include "IDataTableEditor.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "FDataTableRowUtils"
|
|
|
|
void FDataTableRowUtils::AddSearchForReferencesContextMenu(FDetailWidgetRow& RowNameDetailWidget, FExecuteAction SearchForReferencesAction)
|
|
{
|
|
if (SearchForReferencesAction.IsBound() && FEditorDelegates::OnOpenReferenceViewer.IsBound())
|
|
{
|
|
RowNameDetailWidget.AddCustomContextMenuAction(FUIAction(SearchForReferencesAction),
|
|
LOCTEXT("FDataTableRowUtils_SearchForReferences", "Find Row References"),
|
|
LOCTEXT("FDataTableRowUtils_SearchForReferencesTooltip", "Find assets that reference this Row"),
|
|
FSlateIcon());
|
|
}
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE |