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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c8bc20ff8b15bfda71ea00afaaf512d828b252bb
UnrealEngineUWP/Engine/Source
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nick darnell c8bc20ff8b Taking the GT tasks off the GT task graph, and instead putting them onto a queue we can control, otherwise they can end up getting processed during saving packages. Also fixing indexing pins for blueprints to actually index the value.
#ROBOMERGE-SOURCE: CL 12123019 via CL 12123020 via CL 12130283
#ROBOMERGE-BOT: (v659-12123632)

[CL 12130545 by nick darnell in Main branch]
2020-03-11 12:11:36 -04:00
..
Developer
Fix bad merge - restore diffs from revision 50. 51 (Pak file freezing) was intentionally reverted, but 50 (pak file system handle mounting of IoStores) was a mistake and should have been kept.
2020-03-11 08:32:05 -04:00
Editor
Taking the GT tasks off the GT task graph, and instead putting them onto a queue we can control, otherwise they can end up getting processed during saving packages. Also fixing indexing pins for blueprints to actually index the value.
2020-03-11 12:11:36 -04:00
Programs
Fixed MSVC code analysis from giving compiler errors when run with Conformance Mode enabled.
2020-03-11 09:17:20 -04:00
Runtime
Support for storing and building rendered landscape physical materials for a ULandscapeHeightfieldCollisionComponent
2020-03-11 12:07:50 -04:00
ThirdParty
Updating steam audio related license info
2020-03-10 18:19:59 -04:00
UE4Client.Target.cs
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UE4Editor.Target.cs
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UE4Game.Target.cs
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UE4Server.Target.cs
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