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UnrealEngineUWP/Engine/Source/Editor/DataTableEditor/Public/DataTableRowUtlis.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "DataTableRowUtlis.h"
#include "DetailWidgetRow.h"
#include "Editor.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Textures/SlateIcon.h"
#include "Widgets/SWidget.h"
#include "Framework/Commands/GenericCommands.h"
#include "IDataTableEditor.h"
#define LOCTEXT_NAMESPACE "FDataTableRowUtils"
void FDataTableRowUtils::AddSearchForReferencesContextMenu(FDetailWidgetRow& RowNameDetailWidget, FExecuteAction SearchForReferencesAction)
{
if (SearchForReferencesAction.IsBound() && FEditorDelegates::OnOpenReferenceViewer.IsBound())
{
RowNameDetailWidget.AddCustomContextMenuAction(FUIAction(SearchForReferencesAction),
LOCTEXT("FDataTableRowUtils_SearchForReferences", "Find Row References"),
LOCTEXT("FDataTableRowUtils_SearchForReferencesTooltip", "Find assets that reference this Row"),
FSlateIcon());
}
}
#undef LOCTEXT_NAMESPACE