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UnrealEngineUWP
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c245cdc36281eb0cd31c8265a263aaaed00a4580
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
CoreUObject
/
Private
/
Misc
History
nick darnell
ff3e36b82d
Make the WarnIfAssetsLoadedInScope respect the enabled state.
...
[CL 23182578 by nick darnell in ue5-main branch]
2022-11-17 15:29:26 -05:00
..
AssetRegistryInterface.cpp
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ExclusiveLoadPackageTimeTracker.cpp
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GCObjectReferencer.cpp
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NotifyHook.cpp
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PackageAccessTracking.cpp
EditorDomain: Add static reflected UObject method DeclareConstructedClasses. Classes that can construct other classes during PostLoad need to declare those classes.
2022-10-11 20:19:09 -04:00
PackageAccessTrackingOps.cpp
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PackageName.cpp
Adding FPackageName::GetContentPathForPackageRoot to be able to get the filesystem path (e.g. D:/Project/Engine/Content) of a given package root (e.g. /Engine/)
2022-11-01 15:08:10 -04:00
PackagePath.cpp
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PackagePathTest.cpp
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RedirectCollector.cpp
Fix regression from CL 21826272 where GetAssetPathRedirection was no longer redirecting based on AssetPath causing some failed redirections of SoftObjectPaths when saving new maps
2022-11-10 14:03:09 -05:00
ReferenceDebugging.cpp
Added includes for future change. This changelist only contains added #include and a couple of empty placeholder files
2022-11-03 14:18:47 -04:00
TextBuffer.cpp
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TransactionObjectEvent.cpp
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UObjectToken.cpp
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WarnIfAssetsLoadedInScope.cpp
Make the WarnIfAssetsLoadedInScope respect the enabled state.
2022-11-17 15:29:26 -05:00
WorldCompositionUtility.cpp
…