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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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c245cdc36281eb0cd31c8265a263aaaed00a4580
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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Steve Robb 54a578a7cd Replaced some != loop boundary tests with < to workaround false positives in MSVC's static analyser.
#rb trivial
#jira UE-170580
#preflight none
#fyi joe.kirchoff

[CL 23219395 by Steve Robb in ue5-main branch]
2022-11-21 07:25:31 -05:00
..
Internal
[AssetRegistry] changed TryGetAssetByObjectPath to use FSoftObjectPath to match the rest of the API
2022-09-30 19:00:07 -04:00
Private
ZenLoader: Match suspend/resume behaviour of legacy loader by using a counter instead of a boolean
2022-11-18 05:56:05 -05:00
Public
Replaced some != loop boundary tests with < to workaround false positives in MSVC's static analyser.
2022-11-21 07:25:31 -05:00
Tests
[CoreUObject] changed to check for null in TObjectPtr.GetPathName()
2022-11-03 17:47:24 -04:00
CoreUObject.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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