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28 lines
1.1 KiB
Markdown
28 lines
1.1 KiB
Markdown
# Unreal Trace Server
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Standalone hub for recording traces from applications and serving them to analyzers (e.g. Unreal Insights).
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# Building
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## Windows
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1. Run "Developer Command Prompt for Visual Studio XXXX" from the start menu.
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2. Start a x64 version of the command line by executing `VsDevCmd.bat -host_arch=amd64 -arch=amd64`
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3. Navigate to this folder
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4. Execute command
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* `nmake` for building release configuration.
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* `nmake /E DEBUG=1` for debug configuration.
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Visual Studio solution is provided for convenience. Note that changes that affect `Pch.h` requires a clean since there is no dependency checking for the precompiled header.
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# Making a release
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Bump `TS_VERSION_MINOR` so the auto-update mechanisms activate when users receive the newer version.
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## Windows
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1. Run "Developer Command Prompt for Visual Studio XXXX" from the start menu.
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2. Start a x64 version of the command line by executing `VsDevCmd.bat -host_arch=amd64 -arch=amd64`
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3. Navigate to this folder
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4. Execute command
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* `nmake clean release`
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5. In Perforce check in new version of `UnrealTraceServer.exe` and the corresponding .PDB file. |