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UnrealEngineUWP/Engine/Source/Programs/UnrealTraceServer/Readme.md
Martin Ridgers 773ded0f89 Updated Readme.md
#rnx
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[CL 20965103 by Martin Ridgers in ue5-main branch]
2022-07-06 08:04:29 -04:00

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# Unreal Trace Server
Standalone hub for recording traces from applications and serving them to analyzers (e.g. Unreal Insights).
# Building
## Windows
1. Run "Developer Command Prompt for Visual Studio XXXX" from the start menu.
2. Start a x64 version of the command line by executing `VsDevCmd.bat -host_arch=amd64 -arch=amd64`
3. Navigate to this folder
4. Execute command
* `nmake` for building release configuration.
* `nmake /E DEBUG=1` for debug configuration.
Visual Studio solution is provided for convenience. Note that changes that affect `Pch.h` requires a clean since there is no dependency checking for the precompiled header.
# Making a release
Bump `TS_VERSION_MINOR` so the auto-update mechanisms activate when users receive the newer version.
## Windows
1. Run "Developer Command Prompt for Visual Studio XXXX" from the start menu.
2. Start a x64 version of the command line by executing `VsDevCmd.bat -host_arch=amd64 -arch=amd64`
3. Navigate to this folder
4. Execute command
* `nmake clean release`
5. In Perforce check in new version of `UnrealTraceServer.exe` and the corresponding .PDB file.