# Unreal Trace Server Standalone hub for recording traces from applications and serving them to analyzers (e.g. Unreal Insights). # Building ## Windows 1. Run "Developer Command Prompt for Visual Studio XXXX" from the start menu. 2. Start a x64 version of the command line by executing `VsDevCmd.bat -host_arch=amd64 -arch=amd64` 3. Navigate to this folder 4. Execute command * `nmake` for building release configuration. * `nmake /E DEBUG=1` for debug configuration. Visual Studio solution is provided for convenience. Note that changes that affect `Pch.h` requires a clean since there is no dependency checking for the precompiled header. # Making a release Bump `TS_VERSION_MINOR` so the auto-update mechanisms activate when users receive the newer version. ## Windows 1. Run "Developer Command Prompt for Visual Studio XXXX" from the start menu. 2. Start a x64 version of the command line by executing `VsDevCmd.bat -host_arch=amd64 -arch=amd64` 3. Navigate to this folder 4. Execute command * `nmake clean release` 5. In Perforce check in new version of `UnrealTraceServer.exe` and the corresponding .PDB file.