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be68614031ffdbb77263f3f9d6942c1c4cb1e87e
UnrealEngineUWP/Engine/Source/Developer/Apple/MetalShaderFormat
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mark satterthwaite be68614031 When compiling Metal shaders sometimes local temporary arrays are actually declared as variables - these should use safe_array too.
#rb none


#ROBOMERGE-SOURCE: CL 5808821 via CL 5808822 via CL 5808823 via CL 5812117

[CL 5812326 by mark satterthwaite in Main branch]
2019-04-09 16:21:31 -04:00
..
Private
When compiling Metal shaders sometimes local temporary arrays are actually declared as variables - these should use safe_array too.
2019-04-09 16:21:31 -04:00
MetalShaderFormat.Build.cs
Duplicate 5263216 to aid debugging Metal shader issues in games using native shader libraries without having to cook locally:
2019-03-06 19:28:17 -05:00
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